Target Audience
Consumers (Miners)
- Age: 18-45: Targeting a tech-savvy and engaged demographic.
- Retail shoppers: Frequent visitors of stores, malls, and commercial spaces.
- Gaming enthusiasts: Users who enjoy gamified experiences and digital assets.
- Individuals looking for financial accessibility: Offering an alternative way to earn value.
Business Partners
- Retail stores: Enhancing in-store engagement through mining rewards.
- Restaurants: Increasing dine-in duration and repeat visits.
- Shopping centers: Driving foot traffic and optimizing customer experience.
- Hospitality and entertainment venues: Offering loyalty rewards to encourage customer retention.
- Brands seeking innovative customer engagement solutions: Providing a blockchain-powered, gamified alternative to traditional loyalty programs.
Last updated on